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Game systems [message #7896] Wed, 02 May 2007 01:21 Go to next message
GreenEggs667  is currently offline GreenEggs667
Messages: 86
Registered: December 2006
Location: the nearist mid-east sand...
We're on limited internet so the online games are a bit hard to play. It's also VERY dusty and sandy, this makes good old paper & pen RPGing the best option. I'm going to GM a SF uni game and I'd like Whatley to have a place. I could use GURPS or BESM as the core rules but I'm not sure if that would work. Any ideas on what might? It needs to be very easy to play and non-esoteric to get as mail can be very iffy in it's delivery. Thanks Ya'll...


greeneggs
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greeneggs667
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"I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
"Cats," he said eventually. "Cats are nice."

Terry Pratchett, Sourcery
Game systems [message #7921] Fri, 04 May 2007 02:14 Go to previous messageGo to next message
Dr. Bender  is currently offline Dr. Bender
Messages: 1125
Registered: January 2005
Location: 47°9′S 126°43′W
I've said it before: BESM is about the only game I know of that has the flexibility to create Whateley characters... or indeed, any character derived from fiction.

BESM d20 is good if you know the DnD rules, but it's flakey. Shapechanging in particular requires alot of interpretation. 3.0, for some reason, has inherited these problems from the d20 version, BESM 2.0 has much clearer shapechanging rules by dividing it up into 3 different powers.

Other than shapechanging, however, the rules work fine.


The statement in my signature is false.
Game systems [message #7943] Sun, 06 May 2007 01:53 Go to previous messageGo to next message
GreenEggs667  is currently offline GreenEggs667
Messages: 86
Registered: December 2006
Location: the nearist mid-east sand...
Dr. Bender

I've said it before: BESM is about the only game I know of that has the flexibility to create Whateley characters... or indeed, any character derived from fiction.

This fits with what I've and several other Game Monsters have seen. I'm somewhat disappointed that GURPS from the books we have can't offer as much customization.

BESM d20 is good if you know the DnD rules, but it's flakey. Shapechanging in particular requires alot of interpretation. 3.0, for some reason, has inherited these problems from the d20 version, BESM 2.0 has much clearer shapechanging rules by dividing it up into 3 different powers.

We have access to both the US and UK Amazon sites plus a wealth of stuff ripped onto HD by several of the really Hard Core. It may take some time but I think the game is going to a great success along with a lot of fun.

Other than shapechanging, however, the rules work fine.


My thanks Good Doctor, Be Well...


greeneggs
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greeneggs667
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"I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
"Cats," he said eventually. "Cats are nice."

Terry Pratchett, Sourcery
Game systems [message #8305] Thu, 24 May 2007 11:05 Go to previous messageGo to next message
Dr. Bender  is currently offline Dr. Bender
Messages: 1125
Registered: January 2005
Location: 47°9′S 126°43′W
Well, it seems that I'm a few years late on this one, but I think I've discovered another game system that would be able to handle Whateley characters. Those familiar with game systems may not agree with me but I do implore them not to burst into flames.

Heroes Unlimited 2.

Yes, I know Palladium attracts more than its fair share of derision from the gaming industry due to its total ignorance of 'game balance', however my own personal feeling is that game balance is a myth. Or, rather, game balance is something that happens at the table.

That debate aside (quite happy to have a discussion about it elsewhere, but back to my point for now), Whateley is about character and roleplaying with an injection of realism into the fantastic comic book genre. A Whateley character has yet to fall into a vat of toxic waste to gain their powers and, with any luck, they never will. Whateley characters also come in a wide variety of power levels, from the practically omnipotent Fey or Tennyo, down to the barely mutant Underdogs.

Heroes Unlimited leaves out considerations of game balance in the creation of characters, focusing instead on an astounding variety of available superpowers and character options. The idea is that the more powerful characters are not necessarily more fun, which is certainly true. Even if you allow 'Mega-Heroes' (the way HU2 copes with characters like Superman or Tennyo), the game also includes optional Achilles Heels to bring them back in line.


The statement in my signature is false.
Game systems [message #9085] Mon, 09 July 2007 20:28 Go to previous messageGo to next message
Blaine  is currently offline Blaine
Messages: 22
Registered: June 2007
Location: Trail BC Canada
G, I preffer Champions for the way you can create characters and customize powers. but it is more work for a DM if you want some mysteries about the characters powers.
I also came into posetion of a supplement about shapeshifters for Champions, it's not bad reading.
Thae problem I see with Champions is that it isn't that good at comedic things because players who have to put that much work into creating characters tend to take themselves very seriously.
Game systems [message #9089] Mon, 09 July 2007 23:55 Go to previous messageGo to next message
Auly  is currently offline Auly
Messages: 201
Registered: August 2005
Location: Cleveland
I've played Heroes unlimited and it has good things and bad things about it. Like Rifts and other palladium games combat is very complicated, but the writing, the clarity of rules and all is very straight forward and well done. I do enjoy their approach to gaming and their books.

BESM now has a new edition and publisher.
http://secure1.white-wolf.com/catalog/index.php?cPath=75

Is the latest version which I've read and looks good but I have yet to actually play it. It was initially derived from http://en.wikipedia.org/wiki/Tri-Stat_dX which is nice because it's free but character creation is complex. Advantage is that both are extremely flexible.

Other systems that have been mentioned is Hero system, Gurps and now Champions. None of which I've played. Also unlike BESM I haven't played previous versions either. Though I have read up on them and can see how they can be played online.

When it comes to playing a game online though there are a few ways to do this.

MUD(Multi User Dungeon) see MU*'s lots of text and a server you connect to and explore at most you get simple art but that is doubtful as most of these are all text. Problems are the commands and keeping the rooms updated on top of the initial programming and description time. Advantage this is persistant game environment were things can change and events can be run with varying degrees of ease.

IRC/IM free form advantage no set up disadvantage it requires a person or people to run it and keep order. Also limited dice or other factors beyond player honosty to keep it fair. It's also none persistent.

http://www.openrpg.com/ Open RPG good tools ease of use and adaptability to various rules sets. Like IRC it requires a GM/story teller but has tools that IRC or IM's do not. Again this is not persistant.

http://www.fantasygrounds.com/ Fantasy Grounds just like open rpg but with better tools ease of use it also has a nice 3d interface. Same disadvantages and it takes time to set up a server plus this costs money.

MSG board essentially here. It's good because it's persistant, free easily adaptable, much like IRC or IM's. Much like MUD's this can be played by people from multiple time zones. This also requires a GM/story teller. It can be stalled by a single player simply not posting or some other similiar event. Beyond that it has the same disadvantages as IRC/IM's.

Second Life or similiar interface/game. Requires set up and construction time will cost money for the space to set everything up in. Then it also requires a pretty good computer to play easily without much lag. Advantages this is visual persistant can be set up so it doesn't require a GM/story teller. It's also free to get started in and extremely adaptable for any rules set and or characters. Also like MU*'s the characters have to be on at the same time to interact but can interact indirectly.

My opinion is that I've done all of these and if someone is willing to run a game will do any of them again. This holds doubly true for Whateley. Advantages I have though is that I have all the software/hardware required for any/all of these options. The problem is not everyone interested has the advantages I do. So while it's obvious the interest in a game is there it's also obvious that not all of us are on at the same time or the same skill level when it comes to setting up some of these options. Once I'm seatled again I'm willing to help and/or learn if the system/rules chosen are not ones I know.

Lastly I hope the information I provided here will help. For more information here are additional links.

Heroes Unlimited
http://www.palladiumbooks.com/Merchant2/merchant.mvc?Screen=CTGY&Category_Code=H500

Hero
http://www.herogames.com/home.htm

PS I'm sorry if I missed a link or am incorrect on my information.


"Jumping from high ledges without anticipation of fatal impact is
commonly know to be an unwise activity and is not
recommended by the legal team of Aperture, Inc"
Portal the game.
Game systems [message #9585] Wed, 01 August 2007 07:59 Go to previous messageGo to next message
Coral  is currently offline Coral
Messages: 233
Registered: May 2007

Anyone familiar with Aberrant?

It's a mutant superpowers system--and taint seems remarkably close to GSD/drick's

It has gadgeteering and devisor equivalents, as well.

Might be worth a look. Smile
Game systems [message #9601] Thu, 02 August 2007 07:21 Go to previous message
Auly  is currently offline Auly
Messages: 201
Registered: August 2005
Location: Cleveland
Haven't heard of it but there is much in the gaming world that I haven't heard of. Not that I don't try but it's impossible to hear of everything.


"Jumping from high ledges without anticipation of fatal impact is
commonly know to be an unwise activity and is not
recommended by the legal team of Aperture, Inc"
Portal the game.
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