| Game systems [message #7896] |
Wed, 02 May 2007 01:21  |
GreenEggs667 Messages: 86 Registered: December 2006 Location: the nearist mid-east sand... |
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We're on limited internet so the online games are a bit hard to play. It's also VERY dusty and sandy, this makes good old paper & pen RPGing the best option. I'm going to GM a SF uni game and I'd like Whatley to have a place. I could use GURPS or BESM as the core rules but I'm not sure if that would work. Any ideas on what might? It needs to be very easy to play and non-esoteric to get as mail can be very iffy in it's delivery. Thanks Ya'll...
greeneggs
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greeneggs667
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"I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
"Cats," he said eventually. "Cats are nice."
Terry Pratchett, Sourcery
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| Game systems [message #7943] |
Sun, 06 May 2007 01:53   |
GreenEggs667 Messages: 86 Registered: December 2006 Location: the nearist mid-east sand... |
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| Dr. Bender | I've said it before: BESM is about the only game I know of that has the flexibility to create Whateley characters... or indeed, any character derived from fiction.
This fits with what I've and several other Game Monsters have seen. I'm somewhat disappointed that GURPS from the books we have can't offer as much customization.
BESM d20 is good if you know the DnD rules, but it's flakey. Shapechanging in particular requires alot of interpretation. 3.0, for some reason, has inherited these problems from the d20 version, BESM 2.0 has much clearer shapechanging rules by dividing it up into 3 different powers.
We have access to both the US and UK Amazon sites plus a wealth of stuff ripped onto HD by several of the really Hard Core. It may take some time but I think the game is going to a great success along with a lot of fun.
Other than shapechanging, however, the rules work fine.
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My thanks Good Doctor, Be Well...
greeneggs
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greeneggs667
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"I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it.
"Cats," he said eventually. "Cats are nice."
Terry Pratchett, Sourcery
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| Game systems [message #8305] |
Thu, 24 May 2007 11:05   |
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Dr. Bender Messages: 1125 Registered: January 2005 Location: 47°9′S 126°43′W |
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Well, it seems that I'm a few years late on this one, but I think I've discovered another game system that would be able to handle Whateley characters. Those familiar with game systems may not agree with me but I do implore them not to burst into flames.
Heroes Unlimited 2.
Yes, I know Palladium attracts more than its fair share of derision from the gaming industry due to its total ignorance of 'game balance', however my own personal feeling is that game balance is a myth. Or, rather, game balance is something that happens at the table.
That debate aside (quite happy to have a discussion about it elsewhere, but back to my point for now), Whateley is about character and roleplaying with an injection of realism into the fantastic comic book genre. A Whateley character has yet to fall into a vat of toxic waste to gain their powers and, with any luck, they never will. Whateley characters also come in a wide variety of power levels, from the practically omnipotent Fey or Tennyo, down to the barely mutant Underdogs.
Heroes Unlimited leaves out considerations of game balance in the creation of characters, focusing instead on an astounding variety of available superpowers and character options. The idea is that the more powerful characters are not necessarily more fun, which is certainly true. Even if you allow 'Mega-Heroes' (the way HU2 copes with characters like Superman or Tennyo), the game also includes optional Achilles Heels to bring them back in line.
The statement in my signature is false.
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| Game systems [message #9085] |
Mon, 09 July 2007 20:28   |
Blaine Messages: 22 Registered: June 2007 Location: Trail BC Canada |
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G, I preffer Champions for the way you can create characters and customize powers. but it is more work for a DM if you want some mysteries about the characters powers.
I also came into posetion of a supplement about shapeshifters for Champions, it's not bad reading.
Thae problem I see with Champions is that it isn't that good at comedic things because players who have to put that much work into creating characters tend to take themselves very seriously.
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| Game systems [message #9585] |
Wed, 01 August 2007 07:59   |
Coral Messages: 233 Registered: May 2007 |
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Anyone familiar with Aberrant?
It's a mutant superpowers system--and taint seems remarkably close to GSD/drick's
It has gadgeteering and devisor equivalents, as well.
Might be worth a look.
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| Game systems [message #9601] |
Thu, 02 August 2007 07:21  |
Auly Messages: 201 Registered: August 2005 Location: Cleveland |
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Haven't heard of it but there is much in the gaming world that I haven't heard of. Not that I don't try but it's impossible to hear of everything.
"Jumping from high ledges without anticipation of fatal impact is
commonly know to be an unwise activity and is not
recommended by the legal team of Aperture, Inc"
Portal the game.
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