| Toys that go boom. [message #40503] |
Tue, 31 May 2011 00:55  |
jkoc Messages: 25 Registered: May 2011 |
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J. Gunnerson;
Toys that go boom.
As far as including some conventional weapons for the the ranges, try finding info on ZUBR-- infantry weapon, 2 stage rocket unguided anti armor missile (14Kg, range 1200m to 1400m), 2 explosive charges where the tip is designed to blow away reactive armor (tip is housed in a 25mm to 30mm diameter by about 300mm long tube) allowing the main charge to penetrate armor (designed to take out the Leopard II and the M1 Abrams tanks). The Czech military was finalizing its acceptance testing in 1996 to 1997. This weapon has no electronics to jam or fry. I can just imagine Jade pulling out of her purse.
Eldritch might use this weapon as a comparison and a challenge to a Gearhead to improve their weapon (give it more penetration, lower the weight, make it smaller, or simpler).
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| Re: Toys that go boom. [message #40521 is a reply to message #40503 ] |
Tue, 31 May 2011 10:25   |
trollo Messages: 159 Registered: May 2011 Location: Moe Town |
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This IS a world of gadgeteers and devisors. Why not have her use a rail gun?
I'm talking an over the shoulder bazooka railgun with rounds as wide as baseballs.
Even the navy is perusing rail guns as an artillary weapon IRL because it's a cheaper alternative to the tomahawk missle.
The thing with artillery rail guns is that the projectile moves so fast that the matter it pierces is displaced so fast that it just explodes, and then is sucked into the vacuum left behind.
Your ammo has to be a special material though, because regular materials will just break apart from the high speed before reaching the target.
Actually, any recoilless gun with enough juice could be an artillery weapon. The example that Ive heard was that even a paint chip with enough force behind it can hit like a nuclear missile.
[Updated on: Tue, 31 May 2011 10:30] The People's Champion
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| Re: Toys that go boom. [message #40547 is a reply to message #40521 ] |
Tue, 31 May 2011 14:02   |
jkoc Messages: 25 Registered: May 2011 |
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This is low tech, high punch. Rail guns are high tech and need a power supply. On the battlefield low tech is easier to support. It is an RF passive weapon-- no RF emissions to betray you.
The main idea was to use it as a teaching tool and to challenge to gadgeteers; improve on this while keeping as low tech as possible.
Mentioning Jade's quirkiness was just for fun.
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| Re: Toys that go boom. [message #40552 is a reply to message #40503 ] |
Tue, 31 May 2011 14:58   |
trollo Messages: 159 Registered: May 2011 Location: Moe Town |
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When you're talking about a power supply for a battlefield weapon like a recoiless rail bazooka, think of it like a traditional weapon.
Take your unpowered launch tube. Load your round in the front, slap a 1 shot capacitor to the back. The capacitor has enough juice to activate the stabilizing mechanism and fire the round. You carry 1 capacitor and 1 shell for every shot you need to fire.
For safety sake, the tube itself would be mounted to a breakaway grip so if the stabilizing mechanism fails (which it never should), the launch tube goes flying 2 miles backwards without taking parts of you with it.
Also, why should she go low tech when Eldritch can make whatever magical device she needs? Is an RPG round somehow more impressive than a scoped wand with long range TK blasts?
She could even combine modern weapon concepts and magic. Several different types of magical bullets inside of a powerful rifle could to the same job or better than traditional weapons.
Examples:
Why blow up a tank when you can fire a Rust round at it and watch every piece of metal within 10 feet of impact instantly rust beyond repair?
Got a building? Use a stone to mud bullet.
Things like that.
The People's Champion
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| Re: Toys that go boom. [message #40557 is a reply to message #40552 ] |
Tue, 31 May 2011 15:55   |
mn-- Messages: 130 Registered: May 2011 Location: Finland |
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Recoilless rail-bazooka? Whoa. That's going to require a hefty DEV rating to produce.
There's a very good reason why railguns aren't usually recoilless... and they're also finicky about projectile composition in the acceleration stage already.
There are lots of things with potential that should be easier to make with the old recoilless / RPG principles. Or RC model planes made into mini-UAVs, or whatever.
Heh, if you get an impact, timed or proximity-triggerable magic wand you can probably stuff it into a RPG or mortar round, or strap into a model airplane...
And I don't want to get anywhere near a WU version of the Saab/Bofors "Strix" mortar shell.
[Updated on: Tue, 31 May 2011 16:09]
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| Re: Toys that go boom. [message #40595 is a reply to message #40589 ] |
Tue, 31 May 2011 23:01   |
polarone Messages: 430 Registered: May 2011 Location: Orion Arm of the Milky Wa... |
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Maybe a gun that shoots random magical implements, or is supernaturally light...
"Quote."
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| Re: Toys that go boom. [message #40597 is a reply to message #40595 ] |
Tue, 31 May 2011 23:15   |
Isodecan Messages: 844 Registered: May 2011 Location: Fort Worth, TX |
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While there are people at Whateley who would cheerfully use a Prismatic Ray gun on a crowded Auditorium, Eldritch is not one of them. She has enough trouble with the random magical effects of her aura. As for the making the weapon lighter, there are few weapons that wouldn't be too unwieldy for her to use due to size or configuration that she isn't strong enough to use. Now a devisor special firing neutronium bullets might need some type of weight cancellation effect, and certainly something to compensate for recoil.
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| Re: Toys that go boom. [message #40598 is a reply to message #40597 ] |
Tue, 31 May 2011 23:24   |
polarone Messages: 430 Registered: May 2011 Location: Orion Arm of the Milky Wa... |
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The effect that I was going for was something like a magic bullet where: the bullet disapears, is able to phase through walls till it reaches its target, a long range round that flechettes just before impact. My point was not a rainbow cannon of entropic effects.
"Quote."
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| Re: Toys that go boom. [message #40735 is a reply to message #40732 ] |
Thu, 02 June 2011 19:45   |
nobodez Messages: 138 Registered: July 2005 Location: Denver, CO |
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| curiousreader wrote on Thu, 02 June 2011 16:09 | Ok how about this one.
A Particle Magnum.
A Devisor special weapon.
Charged Ion prejectile.
And I would love to she the look on someones face when she whips this hand cannon out.
She would wear in a gun slinger holster.
Even if she doesn't like the rounds, she can stick say a magical round, or some such magical projectile in it.
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I removed Ronan Dex's sidearm from the quote.
Pretty much any fictional badass weapon will work, as well deviser/magical modifications of existing weapons. Depending on the image Caitlin wants to present, she can go for a small yet powerful sidearm, a medium sidearm, or a large and obnoxious sidearm (or all three, main, secondary, and holdout).
One of her weapons would have to be a normal, production quality, non-prototype, gadgeteer at best, sidearm. This would be the "works no matter what" weapon. J.G. would know the best type of sidearm for this category for Caitlin, since he knows so much more about guns that I do, he's forgotten more about guns than I know.
I do recommend some sort of BFG, if only to act as an equalizer in case of powerful idiot.
Joseph Scharfenberg
Sent from my iPad/iMac
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| Re: Toys that go boom. [message #40738 is a reply to message #40735 ] |
Thu, 02 June 2011 21:43   |
silento Messages: 70 Registered: May 2011 Location: Massachusetts |
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Hah. Caitlin needs an equalizer? It's not like she's fought powerful mutants in the past and came out on top... Her equalizer is her wits and ingenuity. And her ability to never become tired.
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| Re: Toys that go boom. [message #40740 is a reply to message #40739 ] |
Thu, 02 June 2011 21:47   |
Isodecan Messages: 844 Registered: May 2011 Location: Fort Worth, TX |
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She's an Artificer, making a bag of holding is trivial.
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