The Crystal Hall
Forum Search:
Return to the Stories


Home » The Crystal Hall » Authors Corner » Toys that go boom. (Anti-armor weapon for Eldritch to play with.)
Toys that go boom. [message #40503] Tue, 31 May 2011 00:55 Go to next message
jkoc  is currently offline jkoc
Messages: 25
Registered: May 2011
J. Gunnerson;

Toys that go boom.

As far as including some conventional weapons for the the ranges, try finding info on ZUBR-- infantry weapon, 2 stage rocket unguided anti armor missile (14Kg, range 1200m to 1400m), 2 explosive charges where the tip is designed to blow away reactive armor (tip is housed in a 25mm to 30mm diameter by about 300mm long tube) allowing the main charge to penetrate armor (designed to take out the Leopard II and the M1 Abrams tanks). The Czech military was finalizing its acceptance testing in 1996 to 1997. This weapon has no electronics to jam or fry. I can just imagine Jade pulling out of her purse.

Eldritch might use this weapon as a comparison and a challenge to a Gearhead to improve their weapon (give it more penetration, lower the weight, make it smaller, or simpler).

Re: Toys that go boom. [message #40521 is a reply to message #40503 ] Tue, 31 May 2011 10:25 Go to previous messageGo to next message
trollo
Messages: 159
Registered: May 2011
Location: Moe Town
This IS a world of gadgeteers and devisors. Why not have her use a rail gun?

I'm talking an over the shoulder bazooka railgun with rounds as wide as baseballs.

Even the navy is perusing rail guns as an artillary weapon IRL because it's a cheaper alternative to the tomahawk missle.

The thing with artillery rail guns is that the projectile moves so fast that the matter it pierces is displaced so fast that it just explodes, and then is sucked into the vacuum left behind.

Your ammo has to be a special material though, because regular materials will just break apart from the high speed before reaching the target.

Actually, any recoilless gun with enough juice could be an artillery weapon. The example that Ive heard was that even a paint chip with enough force behind it can hit like a nuclear missile.

[Updated on: Tue, 31 May 2011 10:30]


The People's Champion
Re: Toys that go boom. [message #40547 is a reply to message #40521 ] Tue, 31 May 2011 14:02 Go to previous messageGo to next message
jkoc  is currently offline jkoc
Messages: 25
Registered: May 2011
This is low tech, high punch. Rail guns are high tech and need a power supply. On the battlefield low tech is easier to support. It is an RF passive weapon-- no RF emissions to betray you.

The main idea was to use it as a teaching tool and to challenge to gadgeteers; improve on this while keeping as low tech as possible.

Mentioning Jade's quirkiness was just for fun.
Re: Toys that go boom. [message #40552 is a reply to message #40503 ] Tue, 31 May 2011 14:58 Go to previous messageGo to next message
trollo
Messages: 159
Registered: May 2011
Location: Moe Town
When you're talking about a power supply for a battlefield weapon like a recoiless rail bazooka, think of it like a traditional weapon.

Take your unpowered launch tube. Load your round in the front, slap a 1 shot capacitor to the back. The capacitor has enough juice to activate the stabilizing mechanism and fire the round. You carry 1 capacitor and 1 shell for every shot you need to fire.

For safety sake, the tube itself would be mounted to a breakaway grip so if the stabilizing mechanism fails (which it never should), the launch tube goes flying 2 miles backwards without taking parts of you with it.

Also, why should she go low tech when Eldritch can make whatever magical device she needs? Is an RPG round somehow more impressive than a scoped wand with long range TK blasts?

She could even combine modern weapon concepts and magic. Several different types of magical bullets inside of a powerful rifle could to the same job or better than traditional weapons.

Examples:

Why blow up a tank when you can fire a Rust round at it and watch every piece of metal within 10 feet of impact instantly rust beyond repair?

Got a building? Use a stone to mud bullet.

Things like that.


The People's Champion
Re: Toys that go boom. [message #40557 is a reply to message #40552 ] Tue, 31 May 2011 15:55 Go to previous messageGo to next message
mn--
Messages: 130
Registered: May 2011
Location: Finland
Recoilless rail-bazooka? Whoa. That's going to require a hefty DEV rating to produce.

There's a very good reason why railguns aren't usually recoilless... and they're also finicky about projectile composition in the acceleration stage already.


There are lots of things with potential that should be easier to make with the old recoilless / RPG principles. Or RC model planes made into mini-UAVs, or whatever.

Heh, if you get an impact, timed or proximity-triggerable magic wand you can probably stuff it into a RPG or mortar round, or strap into a model airplane...

And I don't want to get anywhere near a WU version of the Saab/Bofors "Strix" mortar shell.

[Updated on: Tue, 31 May 2011 16:09]

Re: Toys that go boom. [message #40589 is a reply to message #40503 ] Tue, 31 May 2011 21:55 Go to previous messageGo to next message
Mikeli Soth  is currently offline Mikeli Soth
Messages: 95
Registered: May 2011
would like to point out that Caitlin may not WANT to use that voodoo hanky panky stuff. I have a feeling that Caitlin would rather use a gun then a random magical implement.


"Screw tactics guys, we're going in epic!"
Re: Toys that go boom. [message #40595 is a reply to message #40589 ] Tue, 31 May 2011 23:01 Go to previous messageGo to next message
polarone
Messages: 430
Registered: May 2011
Location: Orion Arm of the Milky Wa...
Maybe a gun that shoots random magical implements, or is supernaturally light...


"Quote."
Re: Toys that go boom. [message #40597 is a reply to message #40595 ] Tue, 31 May 2011 23:15 Go to previous messageGo to next message
Isodecan  is currently offline Isodecan
Messages: 844
Registered: May 2011
Location: Fort Worth, TX
While there are people at Whateley who would cheerfully use a Prismatic Ray gun on a crowded Auditorium, Eldritch is not one of them. She has enough trouble with the random magical effects of her aura. As for the making the weapon lighter, there are few weapons that wouldn't be too unwieldy for her to use due to size or configuration that she isn't strong enough to use. Now a devisor special firing neutronium bullets might need some type of weight cancellation effect, and certainly something to compensate for recoil.
Re: Toys that go boom. [message #40598 is a reply to message #40597 ] Tue, 31 May 2011 23:24 Go to previous messageGo to next message
polarone
Messages: 430
Registered: May 2011
Location: Orion Arm of the Milky Wa...
The effect that I was going for was something like a magic bullet where: the bullet disapears, is able to phase through walls till it reaches its target, a long range round that flechettes just before impact. My point was not a rainbow cannon of entropic effects.


"Quote."
Re: Toys that go boom. [message #40732 is a reply to message #40503 ] Thu, 02 June 2011 18:09 Go to previous messageGo to next message
curiousreader  is currently offline curiousreader
Messages: 329
Registered: May 2011
Location: Southern United States
Ok how about this one.

A Particle Magnum.

A Devisor special weapon.

Charged Ion prejectile.
index.php?t=getfile&id=338&private=0

And I would love to she the look on someones face when she whips this hand cannon out.

She would wear in a gun slinger holster.

Even if she doesn't like the rounds, she can stick say a magical round, or some such magical projectile in it.


Nothing is impossible, it's just that somethings are less likely then others. -Author Unknown
Re: Toys that go boom. [message #40735 is a reply to message #40732 ] Thu, 02 June 2011 19:45 Go to previous messageGo to next message
nobodez  is currently offline nobodez
Messages: 138
Registered: July 2005
Location: Denver, CO

curiousreader wrote on Thu, 02 June 2011 16:09
Ok how about this one.

A Particle Magnum.

A Devisor special weapon.

Charged Ion prejectile.

And I would love to she the look on someones face when she whips this hand cannon out.

She would wear in a gun slinger holster.

Even if she doesn't like the rounds, she can stick say a magical round, or some such magical projectile in it.




I removed Ronan Dex's sidearm from the quote.

Pretty much any fictional badass weapon will work, as well deviser/magical modifications of existing weapons. Depending on the image Caitlin wants to present, she can go for a small yet powerful sidearm, a medium sidearm, or a large and obnoxious sidearm (or all three, main, secondary, and holdout).

One of her weapons would have to be a normal, production quality, non-prototype, gadgeteer at best, sidearm. This would be the "works no matter what" weapon. J.G. would know the best type of sidearm for this category for Caitlin, since he knows so much more about guns that I do, he's forgotten more about guns than I know.

I do recommend some sort of BFG, if only to act as an equalizer in case of powerful idiot.


Joseph Scharfenberg

Sent from my iPad/iMac
Re: Toys that go boom. [message #40738 is a reply to message #40735 ] Thu, 02 June 2011 21:43 Go to previous messageGo to next message
silento  is currently offline silento
Messages: 70
Registered: May 2011
Location: Massachusetts
Hah. Caitlin needs an equalizer? It's not like she's fought powerful mutants in the past and came out on top... Her equalizer is her wits and ingenuity. And her ability to never become tired. Very Happy
Re: Toys that go boom. [message #40739 is a reply to message #40503 ] Thu, 02 June 2011 21:44 Go to previous messageGo to next message
curiousreader  is currently offline curiousreader
Messages: 329
Registered: May 2011
Location: Southern United States
Ok so you don't like the BFG of ronan's thenhow about these:

Fabrique National Five-Seven. Weight 1.36lbs unloaded, Loaded 1.64lbs, shots 5.7x28-mm rounds, can be eqiuped with teflon armour perising rounds. Light weight and consilable but still strong enough to put down just about anyone she needs to.

http://en.wikipedia.org/wiki/FN_Five-seven

M249 Light Machine Gun. A personal farvorite of mine, a gas-operated open bolt fully automatic weapon,that shots 5.56x45mm. Mid-range to long-range assault weapon good in any war you might find yourself in.

http://en.wikipedia.org/wiki/M249

FN P-90. My second gun of choose for mid-range, the close quarter fire fight. If you saw Stargate SG-1 then you know what it can do.

http://en.wikipedia.org/wiki/FN_P90#Variants


If she can get her hands on a bag of holding then any if not all of these can be good for her.


Nothing is impossible, it's just that somethings are less likely then others. -Author Unknown
Re: Toys that go boom. [message #40740 is a reply to message #40739 ] Thu, 02 June 2011 21:47 Go to previous messageGo to next message
Isodecan  is currently offline Isodecan
Messages: 844
Registered: May 2011
Location: Fort Worth, TX
She's an Artificer, making a bag of holding is trivial.
Re: Toys that go boom. [message #40741 is a reply to message #40503 ] Thu, 02 June 2011 21:52 Go to previous messageGo to previous message
lduke1990  is currently offline lduke1990
Messages: 183
Registered: May 2011
Location: Aurora, Ontario, Canada
Easiest way to get all those creepy mages off your back while you figure out how to bind yourself to you? Make a Bag of Holding and a Portable Hole. Then, threaten to put the Portable Hole inside the Bag of Holding. People leave you alone.


it's an ell damnit
Previous Topic:What's Up, Dork?
Next Topic:Time Travel and why we don't like it in Canon
Goto Forum:
  


Current Time: Tue May 21 21:18:26 EDT 2013

Total time taken to generate the page: 0.01320 seconds
.:: Contact :: Home ::.

Powered by: FUDforum 2.8.0.
Copyright ©2001-2009 FUDforum Bulletin Board Software