| How About a MUSH? [message #67281] |
Thu, 28 January 2010 14:47  |
Zoey Messages: 14 Registered: January 2010 |
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Hello everybody I'm rather new to the Whateley Academy stories, but I've really enjoyed them thus far. Kudos to the authors. Now, the reason I made a forum account.
I've had a lot of experience creating what are called MUSHes. What is a MUSH, you may ask? Well, it's a game server platform designed to support multiple user online text-based roleplaying games. Now, I saw in another thread that someone said they didn't think that a MUD would be a good way to make a Whateley RPG. I agree with this. From my experience, the driving focus of most MUDs tend to be combat and such. While this can be fun from time to time, I think that Whateley is more about the character development and such. It's not so much the fights that matter as the stories surrounding the characters. MUSHes are great for this. They don't have the included combat system of a MUD and, in general, tend to be more about the roleplay between the players than about the fighting and such.
A MUSH server is a persistant world, unlike programs such as OpenRPG and the like. Everything in a MUSH is text-based, so there are no graphics. However, that shouldn't be a major hold-up considering that we've all been reading a lengthy series of stories that have no graphics either.
Now, with my experience running these games, I would be glad to set up a basic game with some of the basic, necessary systems for it to run. I will even oversee the majority of the in-game maintenance and whatnot. I can create the academy in the game based on what I've read in the stories and the wiki and I can create a character generation system through which people can create characters and flesh them out, including powers. In the beginning, this will most likely simply be a process of writing up a background of the character and a description of the powers so that the game can be brought up quickly so people can begin playing and interacting. If a system, such as to settle skill disputes or fights, is needed, I can create and install one of these as well.
Now, all I want to know is if this is something that the people of this forum and fans of this series would enjoy. Let me know!
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| Re: How About a MUSH? [message #67327 is a reply to message #67281 ] |
Thu, 28 January 2010 18:04   |
Zoey Messages: 14 Registered: January 2010 |
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I want both, to be honest. However, MUSH allows for more setting type things than IRC does. IRC you're all together when in RP, your characters might be in different rooms or location. Besides, I like the combination of static grid and ability to dynamically generate new locations that MUSH provides. I've been planning on making a new game lately, and I like Whateley so I figured if there was even a modest amount of interest that I would make a Whateley MUSH.
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| Re: How About a MUSH? [message #67330 is a reply to message #67281 ] |
Thu, 28 January 2010 18:27   |
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Caliban Messages: 688 Registered: January 2010 Location: Scottsdale, Arizona |
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I'd check it out, but I can't say for sure if I'd play. I spent the last 10 years playing RPG's heavily and kinda got burned out (my inner Rules Lawyer was crushing my inner Roleplayer.)
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| Re: How About a MUSH? [message #67362 is a reply to message #67361 ] |
Thu, 28 January 2010 22:45   |
Zoey Messages: 14 Registered: January 2010 |
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Second Life is also a LOT more complicated to design things in. Plus, if you want to actually have a plot of land to build Whateley on, you'll most likely be shelling out money to buy it. With a MUSH, I can get everything set up for free. There's also a somewhat healthy MUSHing community out there. Just check out www.mudconnect.com.
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| Re: How About a MUSH? [message #67396 is a reply to message #67383 ] |
Fri, 29 January 2010 04:29   |
Zoey Messages: 14 Registered: January 2010 |
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To this I rebut Shangrila MUSH. (http://www.shangrilamush.com) Note: NSFW. Certainly TG is not the only subject of it, but it is a major contingent. Shangrila is also probably one of the largest MUSHes you'll find out there, aside from the FurryMUCK.
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| Re: How About a MUSH? [message #67455 is a reply to message #67446 ] |
Fri, 29 January 2010 15:09  |
Zoey Messages: 14 Registered: January 2010 |
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I understand completely. I don't play on Shangrila myself, I've just heard tales from people on other games. However, it still stands as an example that there are a fair number of people out there that do enjoy TG related themes.
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